With the excitement from a great weekend away at Invitationals still running through my veins (along with some much needed caffeine and nicotine!), I thought it was a great time to talk about what is next.
The tournament scene has now come to an end for me for the year, and I am expecting to come back to the tables in February for Over the Top in Hamilton.
However, my Beast Herds will not be making it to the tables for this event, as I have my sight on a new project...
Well, actually three.
Firstly, as I have mentioned before, I am creating Cthulu themed Dread Elves collection, and I am slowly getting together all of the items and units I need to convert and paint the first list I plan to run with them. However, this army is a long term plan, and I have no intention to rush it. It also took a hit this weekend, as yet again 50% of players bought out Elves, and I really don't wish to join an already high statistic on the tournament scene.
Secondly, I am heading into more Elves. My best friend and I created a brutal Highborn Elves list the other day, and were talking about it on the way to Auckland on Friday. We have decided that this will be a joint project between us, with him sourcing the miniatures and I taking them from the dulls of plastic grey into a warstricken and ragtagged elven host. This project will also be a slow to work project, however, certain aspects of it will need to be table-top ready come OTT in Feb.
Finally, I am after another Icon. I currently hold the Beast Herds Icon, with no intention of letting that go, but am out to grab the Empire of Sonnstahl icon as well. OTT will see my first opportunity to put my Empire onto the table, and so I need to get them table-top ready as well. It shouldn't take long to do so, as there is minimal conversion work in the army, and the colours are easy ones to work with. The time consuming aspect for them will without a doubt be the display board, which alongside the basing on the miniatures, is what I expect will make this army pop the most.
With all of this said and done, I haven't left my Beast Herds to the dust. After returning home last night I made a few changes to my list.
Firstly, I dropped my Centaur chieftain. I like this guy and I love the idea of what he does and can do. He just doesn't do it enough. And although he poses a threat that people do not like, he is generally taken off the board very early game. My list also has enough other more durable threats, so he is taking the cut.
I have also take out my giants. These guys are some of my favourite in my army lists, give me a little bit of fluffy randomness. The only reason I am dropping them, is I need the points to make the changes I want.
Replacing my giants, we shall see a second Gortach. These monsters are brutal and scare the living daylights out of my opponents, just with the sheer volume of attacks at high strength, with the ability to do multiple wounds and heal himself in the process. One is great, two is devestating.
I am also bringing out a second razortusk as chaff. The one thing I noticed is I didn't have enough drops to make me happy, but playing the one razortusk I had, he worked really well, as both chaff and anti chaff. I am looking to see where I can shave points for a third.
Finally, the biggest change of them all. I am dropping my unit of minotaurs from eight to six, but am bringing out a second unit the same. My minotaurs are my powerhouse unit, and eight works really well when I have another solid infantry killing unit on the board. But without one, they get targetted out too easily. Taking them in two units of six I feel will be more beneficial.
Yes, the changes have turned my list into a Frenzy Fiasco, but I like frenzy, and Beasts often get bored with their prey and wander off anyways....
Anyways, time to move house. Until next time,
Peace!
Showing posts with label Highborn Elves. Show all posts
Showing posts with label Highborn Elves. Show all posts
Sunday, 20 November 2016
Hobby Update November: Towards a New Year
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Invitationals: Enthusiasm, Disappointment & Goats
Home is an amazing place to come back to after a great weekend. Except when its half packed with boxes, and instead of packing the rest of the boxes, you decide to blog. Procrastination is the key to life....
Anyways, what a weekend. After the long drive home from Invitationals 2016, the tournament that has ended the T9A competitive year, I have already written my new Beast Herds list. I find this rather funny, as I have every intention of shelving this army for a while after playing it competitively all year. But who knows.
So, here is a brief breakdown of the games:
Game One (Dread Elves - Failed from the Get Go):
Game One saw me face off against a local guy and his Dread Elves. This gent was actually the person I had faced just days before in my final practice game, and I didn't have high hopes of a victory. My expectations were met.
I misdeployed my army, and opted to keep my Wildhorns on the table instead of ambushing them. As you know, major deployment failures are often a game breaking mistake. Although I didn't expect to win the game, I had planned to try and keep the loss as minimal. However, as I watched MSU witch elves tear my army apart, my hopes were dashed.
It was a 14/6 loss before objectives, a loss I could have been happy with, but with some lucky last turn shooting from him killing my only scoring unit left, and some unlucky failed charges from me, leaving his 2 man scoring unit left on the board, objectives went in his favour, ending the game on a 17/3 victory to my opponent.
Game Two (Saurian Ancients - Hunger has its Price):
Game Two saw me face off against one of the Umpires, a guy who I had played just two months ago at GuardCon. In that match I took a major victory against him, and he was out for revenge.
Due to the terrain, I was able to force my opponent to split his army, making his infantry go to one side and his monsters to the other. I countered with most of my power stacking the flank of his infantry, and leaving a few units to hold up his monsters.
It didn't take long for me to clear the infantry flank, and by turn 4, I was sitting in a prime position.
This is where I made my biggest mistake of the tournament. This mistake cost me a 17/3 or better victory.
I got hungry, and over stretched. Had I planted my still at full force Minotaurs onto the objective, and moved everything else of mine away from his last three units (being 2 monsters, and a unit of 4 remaining warriors), I would have been fine. But I over extended. I didn't get my minotaurs where I needed them. I threw my BSB at his general with high expectations of killing it, and flubbed my rolls, and then watched his general destroy a unit of wildhorns that were contesting the Saurus warriors on the objective (2 rounds of throwing weapons and a round of close combat attacks from the Wildhorns failed to even bring the general down the single wound I needed to get half points for him).
With the additional points he gained, plus claiming the objective, my opponent took a 13/7 win over me. At this point, I was pretty down, and really f&%ked off with myself to say the least.
Game Three (Highborn Elves - The Beasts Favourite)
After a very very short break between to sort myself out, I was matched up against Highborn Elves. This match up with prime for me, because I build lists always thinking of how to kill elves, as majority of competitive players bring elves (50% at Invitationals). And I especially, have a knack for killing Highborn Elves.
My opponent bunkered down in a corner, with the intention to maximise his very shooty army. This was in my favour, as with so much hard and fast hitting units, I was able to get many multi-charges off into the right places, which meant his units were unsupported. The momentum was in my favour come the beginning of turn 2, and by the start of turn 4, it was all over for the Highborn, with only one unit left on the board. I spent the next two turns running all of my very chicken-filled beasts away from that unit, as I knew I already had max points, and wasn't in a position to ensure I could knock the whole unit out in a Round 6 combat.
Game Four (Highborn Elves - More Chicken)
Gleefully, my Beasts were matched up against another HE player at the start of day two. This list was a much more combat focused list, with a very killy lord in a unit of Ryma knights, anda brick of White Lions. But I was confident.
And I was sloppy.
I made one mistake which cost me my minotaurs early on, where I believed I had chaffed my opponent's White Lions in a way they couldnt get the charge against them at the same time as the knights (I had set up an easy charge for the knights purposefully, as I wanted them to charge and I knew my minotaurs could weather it). But, even though I had the movement spare, I put my chaff just milimetres in out from ensuring my opponent couldn't make that charge. Bye bye minos.
However, my sloppyness didn't carry out on the rest of my plan, as I had encircled the combat area with 3 monsters and 4 chariots, and after my opponent made a poor overrun, everything went in. One round of combat saw both of his killing units destroyed, and his characters dead.
At this point it was just clean up, and ensuring that I held the objective. I walked a way with an 18/2 Victory, which was fantastic. Had I not been sloppy, I feel it could have been a 20/0 easily, however, it is hard to say and I am very happy with the result.
Game Five (Dread Elves - Shattered Dreams)
Game Five was the most devastating game in a long time. As the points stood, I was lined up to face yet another Highborn Elves list, a list that although the player is one of the best HE players in NZ, I knew I could take out. Winning that game well, could have landed me in 3rd place. I was hopeful.
However, by this stage, all of the top table players had faced each other, so a rejig had to occur, which saw me instead face off against one of the most brutal lists I have seen on the table in a long time.
There isn't much to say about this game, it was a complete and utter whitewash, with me conceding to the 20/0 loss by top of turn 3. My opponent, the guy who out of all my great opponents, I gave my sports vote to, was extremely humble in his victory. He is a great guy and a fantastic player, and his placing second only went to prove how solid his list was.
It is hard to say that I was the most gracious in this defeat, as it took away any chances of seeing a podium, or even top 5. In saying that, I don't think I have ever had more fun while watching my army melt away to the quick slashes of corsair blades......
Over all, I took 7th place. A mid-pack standing at my first masters level tournament isn't something to be unhappy with. But me being me, and seeing the costly mistakes I made, I know it could have been better, and that I didn't deserve to place as I did after all was said and done. Although most of the time there was little moves I could fault, the mistakes I made cost me too much, and were stupid mistakes.
The guys who ran the event did a fantastic job, and although it was the highest level tournament in the year, in my opinion it was also the most relaxed one I have attended.
I am going to leave it there. I planned on writing about the changes to my list, and what army I plan to bring to the table for my first tournament next year, but its midnight, and I have bee up since 6, played two games, then endured the drive home. And I move tomorrow. So maybe it is time for some shuteye.
I will try and get another post up in a few days, and talk about the things above, along with the year as a whole and some hobby things.
To all the guys at Invitationals, you guys are all amazing and all did a great job. It was a fun weekend, and what made it fun was the awesome calibre of players, both on the gaming table and around the table of beers. Thanks for a blast!
With that,
Peace!
Anyways, what a weekend. After the long drive home from Invitationals 2016, the tournament that has ended the T9A competitive year, I have already written my new Beast Herds list. I find this rather funny, as I have every intention of shelving this army for a while after playing it competitively all year. But who knows.
So, here is a brief breakdown of the games:
Game One (Dread Elves - Failed from the Get Go):
Game One saw me face off against a local guy and his Dread Elves. This gent was actually the person I had faced just days before in my final practice game, and I didn't have high hopes of a victory. My expectations were met.
I misdeployed my army, and opted to keep my Wildhorns on the table instead of ambushing them. As you know, major deployment failures are often a game breaking mistake. Although I didn't expect to win the game, I had planned to try and keep the loss as minimal. However, as I watched MSU witch elves tear my army apart, my hopes were dashed.
It was a 14/6 loss before objectives, a loss I could have been happy with, but with some lucky last turn shooting from him killing my only scoring unit left, and some unlucky failed charges from me, leaving his 2 man scoring unit left on the board, objectives went in his favour, ending the game on a 17/3 victory to my opponent.
Game Two (Saurian Ancients - Hunger has its Price):
Game Two saw me face off against one of the Umpires, a guy who I had played just two months ago at GuardCon. In that match I took a major victory against him, and he was out for revenge.
Due to the terrain, I was able to force my opponent to split his army, making his infantry go to one side and his monsters to the other. I countered with most of my power stacking the flank of his infantry, and leaving a few units to hold up his monsters.
It didn't take long for me to clear the infantry flank, and by turn 4, I was sitting in a prime position.
This is where I made my biggest mistake of the tournament. This mistake cost me a 17/3 or better victory.
I got hungry, and over stretched. Had I planted my still at full force Minotaurs onto the objective, and moved everything else of mine away from his last three units (being 2 monsters, and a unit of 4 remaining warriors), I would have been fine. But I over extended. I didn't get my minotaurs where I needed them. I threw my BSB at his general with high expectations of killing it, and flubbed my rolls, and then watched his general destroy a unit of wildhorns that were contesting the Saurus warriors on the objective (2 rounds of throwing weapons and a round of close combat attacks from the Wildhorns failed to even bring the general down the single wound I needed to get half points for him).
With the additional points he gained, plus claiming the objective, my opponent took a 13/7 win over me. At this point, I was pretty down, and really f&%ked off with myself to say the least.
Game Three (Highborn Elves - The Beasts Favourite)
After a very very short break between to sort myself out, I was matched up against Highborn Elves. This match up with prime for me, because I build lists always thinking of how to kill elves, as majority of competitive players bring elves (50% at Invitationals). And I especially, have a knack for killing Highborn Elves.
My opponent bunkered down in a corner, with the intention to maximise his very shooty army. This was in my favour, as with so much hard and fast hitting units, I was able to get many multi-charges off into the right places, which meant his units were unsupported. The momentum was in my favour come the beginning of turn 2, and by the start of turn 4, it was all over for the Highborn, with only one unit left on the board. I spent the next two turns running all of my very chicken-filled beasts away from that unit, as I knew I already had max points, and wasn't in a position to ensure I could knock the whole unit out in a Round 6 combat.
Game Four (Highborn Elves - More Chicken)
Gleefully, my Beasts were matched up against another HE player at the start of day two. This list was a much more combat focused list, with a very killy lord in a unit of Ryma knights, anda brick of White Lions. But I was confident.
And I was sloppy.
I made one mistake which cost me my minotaurs early on, where I believed I had chaffed my opponent's White Lions in a way they couldnt get the charge against them at the same time as the knights (I had set up an easy charge for the knights purposefully, as I wanted them to charge and I knew my minotaurs could weather it). But, even though I had the movement spare, I put my chaff just milimetres in out from ensuring my opponent couldn't make that charge. Bye bye minos.
However, my sloppyness didn't carry out on the rest of my plan, as I had encircled the combat area with 3 monsters and 4 chariots, and after my opponent made a poor overrun, everything went in. One round of combat saw both of his killing units destroyed, and his characters dead.
At this point it was just clean up, and ensuring that I held the objective. I walked a way with an 18/2 Victory, which was fantastic. Had I not been sloppy, I feel it could have been a 20/0 easily, however, it is hard to say and I am very happy with the result.
Game Five (Dread Elves - Shattered Dreams)
Game Five was the most devastating game in a long time. As the points stood, I was lined up to face yet another Highborn Elves list, a list that although the player is one of the best HE players in NZ, I knew I could take out. Winning that game well, could have landed me in 3rd place. I was hopeful.
However, by this stage, all of the top table players had faced each other, so a rejig had to occur, which saw me instead face off against one of the most brutal lists I have seen on the table in a long time.
There isn't much to say about this game, it was a complete and utter whitewash, with me conceding to the 20/0 loss by top of turn 3. My opponent, the guy who out of all my great opponents, I gave my sports vote to, was extremely humble in his victory. He is a great guy and a fantastic player, and his placing second only went to prove how solid his list was.
It is hard to say that I was the most gracious in this defeat, as it took away any chances of seeing a podium, or even top 5. In saying that, I don't think I have ever had more fun while watching my army melt away to the quick slashes of corsair blades......
Over all, I took 7th place. A mid-pack standing at my first masters level tournament isn't something to be unhappy with. But me being me, and seeing the costly mistakes I made, I know it could have been better, and that I didn't deserve to place as I did after all was said and done. Although most of the time there was little moves I could fault, the mistakes I made cost me too much, and were stupid mistakes.
The guys who ran the event did a fantastic job, and although it was the highest level tournament in the year, in my opinion it was also the most relaxed one I have attended.
I am going to leave it there. I planned on writing about the changes to my list, and what army I plan to bring to the table for my first tournament next year, but its midnight, and I have bee up since 6, played two games, then endured the drive home. And I move tomorrow. So maybe it is time for some shuteye.
I will try and get another post up in a few days, and talk about the things above, along with the year as a whole and some hobby things.
To all the guys at Invitationals, you guys are all amazing and all did a great job. It was a fun weekend, and what made it fun was the awesome calibre of players, both on the gaming table and around the table of beers. Thanks for a blast!
With that,
Peace!
Sunday, 25 September 2016
GuardCon '16: Thoughts & Review
Good morning,
This past weekend saw the annual GuardCon Event hosted by the Auckland City Guard, which sported a vast number of players over variety of different games.
I attended the 9th Age event, which is my second to last qualifying tournament this year to secure my place at Invitational, and had a blast. It was great to see such interest in the game, with it being the largest T9A tournament in NZ to date.
As far as I am aware, it was also the TO's first time running an event, and its inspirational to see so many new TO's coming through, with both NiCon and Panzershrek earlier in the year being running by competitors who hadn't hosted a tournament before.
I bought out my Beast Herds again, running with the same list that I had taken to a tournament earlier in the year, with the full intention of taking a podium position in a elf heavy tournament. I knew that I was very unlikely to take Best Paint (bringing my streak to an end) with the return of the Master himself, blogger Blame the Dice, but felt that I could land that place in the top three.
So a break down of the games:
Game One (Blame the Dice)
This was the battle of the bloggers, as I grudged Blame the Dice to this match and he readily accepted. And so the Beast Herds took on the Lust Daemons, in what turned out to be quite an interesting battle.
I rushed a flank with monsters and chariots, looking at the Daemon Engine and a small unit of Sirens as easy pickings. Although the I made short work of the Sirens, the Engine turned out to not be as movable as I had first expected, and took two chariots and three monsters to handle (granted, the Engine made some spectaular saves).
Whilst this was happening, my Minotaurs made a long charge bottom of turn one into the main combat brick of Sirens that sported his General, and made very short work of it. To be honest, they took on most of that flank, and met their end after about 6 rounds of combat against his Courtesan (which they managed to get down to two wounds remaining, but wasn't enough even for half points).
My Wildhorns took a triple charge towards the end, as I has mispositioned them, and the Lust Daemons tried to make a comeback (and almost obliterated the unit). However, with some help from the gargoyles, we were able to stand until the end, with the unit surviving the onslaught.
This match was a glorious battle and a load of fun, and was a fantastic way for me to start the tournament, landing me a 16/4 result.
Game Two (A Battle of Grudges)
Game two saw me face off against the player who ended up winning the event, and has taken over the position in NZ as the #1 tournament competitor. He ended the tournament with an outstanding 97/100 possible Battle Points!
There isn't much that I can say about this game, except that I made two mistakes, once in my deployment and the second in going against my plan and better judgement (a plan I had made before even leaving home for the trip). It was a white wash tabling. If I am honest, had I not gone against my plan, I still do not believe I would have won the game, but I may have landed some points on the table as opposed to walking away with 0 points.
Game Three (The TO)
The next game saw me up against the Tournament Organiser and his Saurian Ancients. This match up on paper was probably my most favourable, as it had minimal poison, which is the bane of my army. In saying this, it had two major infantry blocks and an extremely killy lord, so it was still formidable and I did have to be careful with some things I did. However, after being tabled in my previous game, I may have thrown caution to the wind a little, and it paid off. I rushed my army into his, and with so much in his face so fast, there was little he could do to counter it (which is the same with anyone who faces a list that's designed to be in combat by the end of turn one start of turn two). There were some worrying moments, like watching Caimans charge my Gortack, and had they made the 4" charge, would have been able to take my right flank out, however the dice stayed in my favour, and I was able to walk away from this game with a full 20-0, having tabled the lizards. The opponent was definitely an enjoyable guy to play, and I would love to get another game in with him soon, though I think he maybe inclined to bring more poison against me after that match!
Game Four (A Bloodbath)
As we were leaving Saturday, I was informed of my next opponent for the first game of Sunday. I was to take on the Sylvan Elves player I had barely scraped a win against at Panzershrek, and we were to play the same game type and same scenario as we did there. It was the rematch!
This SE player is very skilled, and landed himself 3rd place at GuardCon. He has had a great tournament showing this year, podiuming at the majority of the tournaments he has attended.
After my huge win against the SA in my previous game after playing uber aggressive, I decide to continue with that. My opponent and I deployed on the line, and by the end of turn one, my army was sitting just inches from his combat style SE force. Personally, I believe this is what put him on the back foot.
This game was an absolute bloodbath, with my opponent only having his Shapeshifter lord, his mage and the mage's bunker remaining, whilst I had very little left as well. This was the game where I made a critical error, that ended up costing me 3rd place overall. As opposed to rushing my minotaurs straight over to an objective, I tried to charge with them, which I then failed, and by the time I realised I needed them on the otherside of the board, it was too late. This made my 15/5 victory turn into a 12/8.
This game was the best game I played all weekend, and my opponent is one of the most enjoyable players to game with. I look forward to the next time I see him on the field (maybe Warbanner?).
Game Five (Battle of the Masters)
My final matchup was against another blogger, Elven Glades, who alongside myself is a driving force behind the rankings and invitational tournament for NZ. He bought out his Highborn Elves for the weekend, and this game turned out to be yet another bloodbath.
After chaffing my Minotaurs at the top of the game so that they wandered off onto the other side of the board, my opponents Ancient Dragon, Knights and Phoenix did a solid job of making short work of the rest of my force. With Curse of the Wildwood managing to sneak a few wounds onto the Dragon Lord, my Gortach and Jabberwock made a desperate attempt to finish off the wounded Dragon, but to no avail, with my Jabber being torn to shreds and my Gortach ran away just to become a pincushion. At this stage however, my wayward Minos had returned to the fight, and my opponent threw his Dragon into their flank in a last ditch attempt to save his quickly dying knights. It was here that I had the highlight of my tournament, as I watched a single Mino turn around and slap the Ancient Dragon silly, taking the final two wounds off it.
It was a brilliant game, and a load of fun, and I was able to walk away with a 12/8 victory.
All in all it was a fantastic weekend, and I was very happy winning four out of my five games. I landed myself in 5th place, just a hairbreadth away from 3rd, and my best tournament result yet.
Overall I was happy with the way I played, with only a few errors that cost me, and I feel that I have really grown a strong understand on the synergies and cogs that make both my list and Beast Herds as a whole turn.
At the end of the day, it was my Minotaurs that pulled me through to 5th place, proving at how well they can handle a flank on their own, and in the case of my final game, a whole army apparently.
I am putting away the Herd for this next tournament, as I bring out my Warriors of the Pestilent God to WarBanner (even if they are unpainted/unfinished), and will look and bringing them back out for the Invitational tournament in November, where the top 12 players from across the year battle it out to determine who is NZ's T9A Player of 2016.
Until next time,
Peace!
This past weekend saw the annual GuardCon Event hosted by the Auckland City Guard, which sported a vast number of players over variety of different games.
I attended the 9th Age event, which is my second to last qualifying tournament this year to secure my place at Invitational, and had a blast. It was great to see such interest in the game, with it being the largest T9A tournament in NZ to date.
As far as I am aware, it was also the TO's first time running an event, and its inspirational to see so many new TO's coming through, with both NiCon and Panzershrek earlier in the year being running by competitors who hadn't hosted a tournament before.
I bought out my Beast Herds again, running with the same list that I had taken to a tournament earlier in the year, with the full intention of taking a podium position in a elf heavy tournament. I knew that I was very unlikely to take Best Paint (bringing my streak to an end) with the return of the Master himself, blogger Blame the Dice, but felt that I could land that place in the top three.
So a break down of the games:
Game One (Blame the Dice)
This was the battle of the bloggers, as I grudged Blame the Dice to this match and he readily accepted. And so the Beast Herds took on the Lust Daemons, in what turned out to be quite an interesting battle.
I rushed a flank with monsters and chariots, looking at the Daemon Engine and a small unit of Sirens as easy pickings. Although the I made short work of the Sirens, the Engine turned out to not be as movable as I had first expected, and took two chariots and three monsters to handle (granted, the Engine made some spectaular saves).
Whilst this was happening, my Minotaurs made a long charge bottom of turn one into the main combat brick of Sirens that sported his General, and made very short work of it. To be honest, they took on most of that flank, and met their end after about 6 rounds of combat against his Courtesan (which they managed to get down to two wounds remaining, but wasn't enough even for half points).
My Wildhorns took a triple charge towards the end, as I has mispositioned them, and the Lust Daemons tried to make a comeback (and almost obliterated the unit). However, with some help from the gargoyles, we were able to stand until the end, with the unit surviving the onslaught.
This match was a glorious battle and a load of fun, and was a fantastic way for me to start the tournament, landing me a 16/4 result.
Game Two (A Battle of Grudges)
Game two saw me face off against the player who ended up winning the event, and has taken over the position in NZ as the #1 tournament competitor. He ended the tournament with an outstanding 97/100 possible Battle Points!
There isn't much that I can say about this game, except that I made two mistakes, once in my deployment and the second in going against my plan and better judgement (a plan I had made before even leaving home for the trip). It was a white wash tabling. If I am honest, had I not gone against my plan, I still do not believe I would have won the game, but I may have landed some points on the table as opposed to walking away with 0 points.
Game Three (The TO)
The next game saw me up against the Tournament Organiser and his Saurian Ancients. This match up on paper was probably my most favourable, as it had minimal poison, which is the bane of my army. In saying this, it had two major infantry blocks and an extremely killy lord, so it was still formidable and I did have to be careful with some things I did. However, after being tabled in my previous game, I may have thrown caution to the wind a little, and it paid off. I rushed my army into his, and with so much in his face so fast, there was little he could do to counter it (which is the same with anyone who faces a list that's designed to be in combat by the end of turn one start of turn two). There were some worrying moments, like watching Caimans charge my Gortack, and had they made the 4" charge, would have been able to take my right flank out, however the dice stayed in my favour, and I was able to walk away from this game with a full 20-0, having tabled the lizards. The opponent was definitely an enjoyable guy to play, and I would love to get another game in with him soon, though I think he maybe inclined to bring more poison against me after that match!
Game Four (A Bloodbath)
As we were leaving Saturday, I was informed of my next opponent for the first game of Sunday. I was to take on the Sylvan Elves player I had barely scraped a win against at Panzershrek, and we were to play the same game type and same scenario as we did there. It was the rematch!
This SE player is very skilled, and landed himself 3rd place at GuardCon. He has had a great tournament showing this year, podiuming at the majority of the tournaments he has attended.
After my huge win against the SA in my previous game after playing uber aggressive, I decide to continue with that. My opponent and I deployed on the line, and by the end of turn one, my army was sitting just inches from his combat style SE force. Personally, I believe this is what put him on the back foot.
This game was an absolute bloodbath, with my opponent only having his Shapeshifter lord, his mage and the mage's bunker remaining, whilst I had very little left as well. This was the game where I made a critical error, that ended up costing me 3rd place overall. As opposed to rushing my minotaurs straight over to an objective, I tried to charge with them, which I then failed, and by the time I realised I needed them on the otherside of the board, it was too late. This made my 15/5 victory turn into a 12/8.
This game was the best game I played all weekend, and my opponent is one of the most enjoyable players to game with. I look forward to the next time I see him on the field (maybe Warbanner?).
Game Five (Battle of the Masters)
My final matchup was against another blogger, Elven Glades, who alongside myself is a driving force behind the rankings and invitational tournament for NZ. He bought out his Highborn Elves for the weekend, and this game turned out to be yet another bloodbath.
After chaffing my Minotaurs at the top of the game so that they wandered off onto the other side of the board, my opponents Ancient Dragon, Knights and Phoenix did a solid job of making short work of the rest of my force. With Curse of the Wildwood managing to sneak a few wounds onto the Dragon Lord, my Gortach and Jabberwock made a desperate attempt to finish off the wounded Dragon, but to no avail, with my Jabber being torn to shreds and my Gortach ran away just to become a pincushion. At this stage however, my wayward Minos had returned to the fight, and my opponent threw his Dragon into their flank in a last ditch attempt to save his quickly dying knights. It was here that I had the highlight of my tournament, as I watched a single Mino turn around and slap the Ancient Dragon silly, taking the final two wounds off it.
It was a brilliant game, and a load of fun, and I was able to walk away with a 12/8 victory.
All in all it was a fantastic weekend, and I was very happy winning four out of my five games. I landed myself in 5th place, just a hairbreadth away from 3rd, and my best tournament result yet.
Overall I was happy with the way I played, with only a few errors that cost me, and I feel that I have really grown a strong understand on the synergies and cogs that make both my list and Beast Herds as a whole turn.
At the end of the day, it was my Minotaurs that pulled me through to 5th place, proving at how well they can handle a flank on their own, and in the case of my final game, a whole army apparently.
I am putting away the Herd for this next tournament, as I bring out my Warriors of the Pestilent God to WarBanner (even if they are unpainted/unfinished), and will look and bringing them back out for the Invitational tournament in November, where the top 12 players from across the year battle it out to determine who is NZ's T9A Player of 2016.
Until next time,
Peace!
Labels:
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Saturday, 16 April 2016
Tribal Warfare Campaign: End of Turn One
What a great first start to the campaign. A fair number of games were played, and they really showed the calibre of players we have in our local area, both on the table and in the list building. The sheer number of defences that were won, mixed in with draws, caused minimal change to the map, with only Caleb successfully conquering any territories.
Games Played:
Caleb attacked Tom (Caleb Won)
Caleb: General gains +1 Toughness
Tom: General Captured!
Chris attacked Ethan (Ethan Won)
Chris: May not use Ushabati in next game
Ethan: Causes Fear against Undying Dynasties in next game against them
Caleb attacked Ethan (Caleb Won)
Caleb: Causes Fear against Beast Herds in next game against them
Ethan: General Captured!
Tom attacked Ethan (Ethan Won)
Tom: General and his unit gain Hatred and IoP against Ethan in next game (if he has recaptured his general
Ethan: General would have increased a stat except he cannot as he is currently captured
Ethan attacked Chris (Draw)
Chris: General gained +1 Movement
Ethan: Causes Fear against Undying Dynasties in the next game against them
Tom attacked Ethan (Ethan Won)
Bonuses had no effect
Tom attacked Caleb (Draw)
Tom: Regained his General, who gained 25pts worth of magic items
Caleb: His Vermin Guard gain Immune to Psychology
Caleb wasn't able to make the game where Ethan attacked. An agreement was made, and Ethan's General was released from captivity
Game One (Undying Dynasties vs Beast Herds)
To kick off the campaign, Chris's Undying Dynasties attempted to take control of one of my territories (T12). The living dead lined up ready to take out the Beasts, but the blood hungry animals were out for blood, and quickly crushed the skeleton assault. This was the only one-way landslide game of the entire turn.
Game Two (Vermin Swarm vs Beast Herds)
Although distracted by the rise of the dead in the South, the Beast Herds quickly swelled to their northern lands to defend against an attack from Caleb's Vermin Swarms (T8). This was a bloody battle, with many creatures from both sides falling to the bloodied blades of their foes. However, the tides of Vermin were too many for the Beasts to handle, and their defence eventually fell apart, and the herd fled from their water way territory. In their flee, the general tripped, fell, and was jumped by a bunch of rats! They quickly tied him up, and rushed him off to sacrifice to the Vermin gods!
Game Three (Orcs and Goblins vs Beast Herds)
Having also just lost land to the Vermin, Tom's Greenskins were enraged, and threw themselves in an assault against me (T12) in an attempt to break free from the surrounding forces. Tom bought out an almost all out gunline style of Orc army, forcing the Beasts to do what they do best, and charge forward to the enemy! It didn't take us long to engage, but even then, this shooty greenskin army put up a good fight, and the game ended with a minor win to the Beasts.
Game Four (Beast Herds vs Undying Dynasties)
Still outraged at the insult from the Undying Dynasties, my Beast Herds assailed southward (T19) in an attempt to draw them closer to the Living Dead Settlement. Although the game started heavily in the favour of the Beasts, the late game went in the favour of the Undying Dynasties, who managed to bring the game back to a draw with the work of his War Kitty and a unit of hard hitting armoured dead men!!! (cannot recall the name of the unit).
This was to draw the first turn to a close, however, before the new turn started, our Highborn Elves player made the decision to pull out due to time constraints...So a Skeleton, a Rat, an Orc, and a Minotaur, all stood their in silence, hands held, and watched the graceful ships of the pointy eared elves sail away to distant........yeah no, they just went and took claim to the elves previously owned lands instead!
Map at start of the campaign
Caleb attacked Tom (Caleb Won)
Caleb: General gains +1 Toughness
Tom: General Captured!
Chris attacked Ethan (Ethan Won)
Chris: May not use Ushabati in next game
Ethan: Causes Fear against Undying Dynasties in next game against them
Caleb attacked Ethan (Caleb Won)
Caleb: Causes Fear against Beast Herds in next game against them
Ethan: General Captured!
Tom attacked Ethan (Ethan Won)
Tom: General and his unit gain Hatred and IoP against Ethan in next game (if he has recaptured his general
Ethan: General would have increased a stat except he cannot as he is currently captured
Ethan attacked Chris (Draw)
Chris: General gained +1 Movement
Ethan: Causes Fear against Undying Dynasties in the next game against them
Tom attacked Ethan (Ethan Won)
Bonuses had no effect
Tom attacked Caleb (Draw)
Tom: Regained his General, who gained 25pts worth of magic items
Caleb: His Vermin Guard gain Immune to Psychology
Caleb wasn't able to make the game where Ethan attacked. An agreement was made, and Ethan's General was released from captivity
Map at the end of Turn One
To kick off the campaign, Chris's Undying Dynasties attempted to take control of one of my territories (T12). The living dead lined up ready to take out the Beasts, but the blood hungry animals were out for blood, and quickly crushed the skeleton assault. This was the only one-way landslide game of the entire turn.
Game Two (Vermin Swarm vs Beast Herds)
Although distracted by the rise of the dead in the South, the Beast Herds quickly swelled to their northern lands to defend against an attack from Caleb's Vermin Swarms (T8). This was a bloody battle, with many creatures from both sides falling to the bloodied blades of their foes. However, the tides of Vermin were too many for the Beasts to handle, and their defence eventually fell apart, and the herd fled from their water way territory. In their flee, the general tripped, fell, and was jumped by a bunch of rats! They quickly tied him up, and rushed him off to sacrifice to the Vermin gods!
Game Three (Orcs and Goblins vs Beast Herds)
Having also just lost land to the Vermin, Tom's Greenskins were enraged, and threw themselves in an assault against me (T12) in an attempt to break free from the surrounding forces. Tom bought out an almost all out gunline style of Orc army, forcing the Beasts to do what they do best, and charge forward to the enemy! It didn't take us long to engage, but even then, this shooty greenskin army put up a good fight, and the game ended with a minor win to the Beasts.
Game Four (Beast Herds vs Undying Dynasties)
Still outraged at the insult from the Undying Dynasties, my Beast Herds assailed southward (T19) in an attempt to draw them closer to the Living Dead Settlement. Although the game started heavily in the favour of the Beasts, the late game went in the favour of the Undying Dynasties, who managed to bring the game back to a draw with the work of his War Kitty and a unit of hard hitting armoured dead men!!! (cannot recall the name of the unit).
This was to draw the first turn to a close, however, before the new turn started, our Highborn Elves player made the decision to pull out due to time constraints...So a Skeleton, a Rat, an Orc, and a Minotaur, all stood their in silence, hands held, and watched the graceful ships of the pointy eared elves sail away to distant........yeah no, they just went and took claim to the elves previously owned lands instead!
Map at the start of Turn Two
Matthew's departure from the campaign was unfortunate but fully understandable. Although we have filled the territories, we are still looking for other players to join into the campaign, in which case we will give them the average number in territories and points, and increase the map size.
A great start to the campaign, and hopefully we will see even more games played in Turn Two!
Labels:
2016,
9th age,
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Napier Executioners,
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PlagueBearers,
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Tribal Warfare,
Undying Dynasties,
Vermin Swarm
Monday, 4 April 2016
Tribal Warfare Campaign: The Rundown
As I mentioned in my previous blog post, we have just kicked off or Tribal Warfare 9th Age Campaign. I will be posting End of Campaign Turn reports every fortnight, with details on the progress of the campaign, on my own battles, and of my thoughts on the campaign itself.
However, as I will be posting these reports via this blog, I thought it only right that I firstly explain the way the campaign works. I will include a copy of the player pack in a link below if anyone wishes to read the full details of the campaign, and as the event organiser give the rights for any other group who wish to run a 9th Age campaign to use the player pack.
A campaign turn runs for a two week period. We are going from Tuesday night to Tuesday night, using the Napier Executioner's Club meeting night as the turn start time.
In that two week period you may attack up to three territories that are either adjacent to one of your own territories, or adjacent to a waterway if you too control a waterway. You may not attack the same person more than twice in one campaign turn. Games are arranged amongst players either at the club meeting or in their own time across the period.
All games played are 1500pts, following all the rules for writing a list as per the rule manual, except for regarding your general, and with no Lord level characters allowed. Your General's points cost does not come from your points, and is free.
Your general is either a level 2 wizard, or a character from your Heroes list that would be allowed to carry a Battle Standard (obviously he is not your BSB). You may select ONE item from your mundane items for free to add to him, and that is it. After that, he can gain additional items and stats by winnning games. You may give him a mount, in which case the mounts cost comes from your points cost. Once he has been mounted for one game, he must always be mounted on the same mount, unless upgraded to ride an even more expensive mount.
However, as I will be posting these reports via this blog, I thought it only right that I firstly explain the way the campaign works. I will include a copy of the player pack in a link below if anyone wishes to read the full details of the campaign, and as the event organiser give the rights for any other group who wish to run a 9th Age campaign to use the player pack.
In that two week period you may attack up to three territories that are either adjacent to one of your own territories, or adjacent to a waterway if you too control a waterway. You may not attack the same person more than twice in one campaign turn. Games are arranged amongst players either at the club meeting or in their own time across the period.
All games played are 1500pts, following all the rules for writing a list as per the rule manual, except for regarding your general, and with no Lord level characters allowed. Your General's points cost does not come from your points, and is free.
Your general is either a level 2 wizard, or a character from your Heroes list that would be allowed to carry a Battle Standard (obviously he is not your BSB). You may select ONE item from your mundane items for free to add to him, and that is it. After that, he can gain additional items and stats by winnning games. You may give him a mount, in which case the mounts cost comes from your points cost. Once he has been mounted for one game, he must always be mounted on the same mount, unless upgraded to ride an even more expensive mount.
Pre Campaign Turn One Map
At the end of the battle, both players roll on separate tables, one for the winner and one for the loser, and apply the effects. Some of these may increase a unit or your general's stats, give your general more gear, or cause your general to be captured by the enemy!
The points are as follows: Win:5pts; Draw:3pts; Lose:1pts; Capture Settlement:+4pts.
You also get three plots across the campaign. You may not play them more then once, and no more then one may be played per turn.
The first one, Ambush allows you to attack a tile you normally would not be able to. The second, Reinforcements allows you to in one game have an additional 150pts in your list. The third, Forced Truce, is played against a player at the start of the campaign turn, and neither you nor that player may attack each other over the course of the campaign turn.
This is the basics of how it works. Here's a sneak peak of the map halfway through the first campaign turn.....
Tom: Orcs & Goblins
Caleb: Vermin Swarm
Chris: Undying Dynasties
Ethan (Me): Beast Herds
Matthew: Highborn Elves
Player's Pack:
https://docs.google.com/document/d/1NeX8tZDbFtaH6YI_iBBNGmX-uRR1FWZVwZlyeQhBXCk/edit
Labels:
2016,
9th age,
Beast Herds,
Campaign,
Community,
Highborn Elves,
Napier Executioners,
Ninth Age,
Orcs & Goblins,
PlagueBearers,
T9A,
Tabletop Wargaming,
Tournament,
Tribal Warfare,
Undying Dynasties,
Vermin Swarm
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