Showing posts with label Games Workshop. Show all posts
Showing posts with label Games Workshop. Show all posts

Sunday, 3 December 2017

This was the long Goodbye

"This is the long goodbye, somebody tell me why....."

Blah blah blah. Thanks Ronan for the blog title :D

Several months ago I did a blog with a similar title, it made everyone think I was quitting until they actually read the blog. I got a lot of sighs of relief once they had read it and realised I wasn't.

This time, I am.

Like, legit.

Ish......

A good friend said to me recently that I am not active enough in my blog posts on here, and I need to drum more content into it. And in essence, he was correct.

But it got me thinking. Not just about the blog, but all of the different media outlets I use for my hobby.

And I realised, sitting down and writing a blog just is not me. I don't enjoy it and it isn't time efficient. Nor does it create the response I am looking for.

To top it off, I am in the process of reshaping and defining what An Empire Fallen is, and the way it is portrayed. I am not quite ready yet to reveal the new plans, but they are coming.

Between Facebook and youtube, along with a currently dormant Istagram that I plan to revitalise, and a website that is in the process of being built for AEF, I have decided that I just don't have time nor the need for this space as well.

<insert tears here>

Okay, so of what I can share, what can you expect going into 2018.

Facebook will continue to grow as a standard page platform. I expect little to no changes here.

Youtube will hopefully see a growth in battle reports as I free up time for more games.
I will also be introducing something called a "Paintisode", based off the old videos MrMalorian used to make back in the far ago days of WHFB. Basically, it is 45minutes to an hour or me rambling on whilst painting.......hhmmm how many headaches can I cause? lol

Instagram will be revitalised, showcasing the works I do for both myself and my commission work.

And the website, well, thats a secret to stay tuned for.

Anyways, that was a very skeleton style blog without any real flair, as I am yet again on the run with no time to beef it out......who wants meat anyways right?

Thanks to everyone over the past two years who have followed me here. The blog will remain live for the indefinate furture, and who knows, maybe one day I will pick up the long winded written rants that is me again.....or maybe I will save everyone from migraines!

See you on the other side!!!

Stay in touch:
www.facebook.com/anempirefallen
@anempirefallen

Sunday, 20 March 2016

[RANT] If you don't like it, there's the door, but don't break my toys on the way out!

If you don't like it, there's the door, but don't break my toys on the way out! 

Last night, in my not so sober state, I listened to a video on YouTube by a wargamer who I have followed since I started watching YouTube videos. This gent has been a solid brick in the foundation of the Warhammer YouTubers Collective over the past many years, and I have just about always enjoyed his content.

However, last night, he posted a video that really threw me back. It was about the major reason he will not be playing The 9th Age. Now I am not going to get into the reason, as that is not the part that threw me, but if you wish to watch the video you can here:

https://www.youtube.com/watch?v=e2NzT2nztLU

After watching, I commented on it, listed my opinion in regards to what he had to say. And was about to leave it at that, until I read the other comments on the video by other subscribers, and saw an issue that has been happening for a long time. Just this time, it got too far under my skin.

We all play games, whether board, video or table top wargames because we enjoy it. No one is forcing us to do so, we do it because we enjoy certain or many aspects of the game. Basically, it's because it makes us happy. But we aren't going to dedicate the same amount of time to a game we don't enjoy, that doesn't excite us or give us a fun time. And that's fine. Maybe we will try it out, watch videos about it, read up about it, and make a decision based on information and experience that the game is just not for us. If we don't like the game, "then there's the door". Take it. Don't spend anymore time on it, and find something that you enjoy.

"...but don't break my toys on your way out!"

Why is it, as a global community, that when we do not like a game, or a gaming company, we feel the need to dedicate time in 'bashing' the game, in making negative sentiments towards the game, and making anyone who has a part of the game either as a gamer or developer, feel like you are targeting your negative feelings at them.

It's quite simple. If you do not like something, walk away, and leave it at that.

Over the past several months I have spent a lot of time in the 9th Age forum, reading posts from various levels of gamers. And on numerous occasions, I have watched people who have felt that their entitlement to the game means they have a say in the way things happen, or what should happen, and when it doesn't, they call the creators "delusional" and spell out the doom and darkness of the game. Purely because they didn't get what they wanted.

Its that sense of entitlement that people have that makes them feel that a game should be the way they want it to be, and that they have a right to bash games they don't like. Since when did we as gamers become so self righteous as to think we can tell others that their games are crap? To tell game developers they are delusional? To tell people that this is the way it should be, and if we think otherwise, we are stupid? And when did we become so self entitled that we feel we can dictate the way a game is developed or played.

9th Age is an interesting concept in this, as it isn't company built but community driven. But even though that is one of its biggest strengths, the weakness that comes with this is it increases the amount people feel they can have their say and that their say should be listened to and, obeyed.

We are stakeholders, not shareholders.

The decisions made relating to a game effect us as we have an invested interest in the game. But we do not own the game, we do not have shares in the company, we are not its developer, design team, executive board of directors. We are just the people at the end of the chain holding onto it for the ride, whatever it shall be.

The 9th Age is Community Driven, not Community owned.

It's a game being designed and built by many hard working volunteers for a community of wargamers wanting to see the complexity of WHFB continued on in a balanced and competitive game. But just because we are the reason it is being built, we don't own it. We don't have a controlling power invested in it. We are not financially entwined in the organisation. We just have an invested interest, even financial based invested interest based on the fact we own the miniatures to play the game, but we do not own the game.

Is someone wants to play AoS, that's cool. You don't have a right to tell them their game is shit.
Is someone wants to play KoW, that's cool. You don't have a right to tell them their game is shit.
Is someone wants to play Warmachine, that's cool. You don't have a right to tell them their game is shit.
Is someone wants to play 40k, that's cool. You don't have a right to tell them their game is shit.
Is someone wants to play 9th Age, that's cool. You don't have a right to tell them their game is shit.

Let's stop being self righteous and entitled. Let's just play the game we enjoy, and leave others to play the games they want to. Because, "if you don't like it, then there's the door, but don't break my toys on your way out!".


Tuesday, 8 March 2016

Hobby Update: March 2016 (Where on Earth have I been?!?!)

Sorry guys! I went AWOL. Well, not really, but I haven't been giving you anything to read!

I don't have any excuses, but I do have a few reasons. Since OTT at the start of February, I have been so busy between work and real life, that the hobby time I have gotten mostly was away from the screen!

In saying this, I have been relatively productive with the time I had. I picked up a box of LotR Haradrim Warriors and Easterling Warriors, along with a box of Ogre Khans bulls. I have just finished painting up the Haradrim, hence why I am now sitting down enjoying a much deserved beer and spending time on my blog.
I have started converting (when I say started, I mean done very little but pretending like I have done heaps) the Ogre Bulls into Hold Guardians for my Dwarven Holds army. This is both exciting and challenging, as to accomplish the look I want, I have to do a lot (I mean a lot) of greenstuff work. The idea behind it is similar to that of the Animated Statues units for Tomb Kings in WHFB, that the Hold Guardians are Dwarven statues that a Rune Priest has bought to reality. The final product will look like heavily armoured Dwarves/Dwarven Statues, with raw magical energies pulsing through them.
I also picked up with some of my prize vouchers for OTT, another Daemon Prince kit. From this kit I am creating two Daemon princes. The first one, which I have only just started converting, is using the wings head arms and body of from the kit, and with a mix of wire and greenstuff, his bottom half will be made like a closed off cloak. The second Daemon Prince, which I have finished (at this stage anyways) the converting of, is combining the Daemon Prince legs and one of the weapon arms, with the body and wings of a Rot fly from the Plague Drones kit.
I have also started work on my Beast Herds army, in preparation for upcoming tournaments, but have reached a stand still very quickly into the project, as I am still struggling to settle on what colours and basing I really want to use to fit in the theme, which is based around the Three Eyed Raven from The Game of Thrones series. I really want to include a lot of blacks and greys, to keep with the dark idea of the theme, but at the same time love the way red comes off on these models. It's also a hard decision, that if I do go with blacks and greys, I need to keep the skin tonnes lighter to balance the colours and make the models stand out, but I'm not sure I am a big fan of the lighter colour tones on them.

Completed unit of Haradrim Warriors

Speaking of tournament armies, I have two tournaments coming up! Both of them are 9th Age, and both of them are in June (okay, not still a little while away I guess).
First and foremost, is NiCon in Hamilton, which is being run by Hamilton Immortals this year. Brian S, who is the main organiser for 9th Age at NiCon, has asked me to help as an organiser as this is the first 9th Age tournament to be run in New Zealand, which is exciting! NiCon is being held over Queen's Birthday weekend at the start of June.
And then, at the end of June (dates to be cofirmed), is Equinox is Auckland! Last year at Equinox, under WHFB, I had a very poor final standing, so this year I plan to make a come back from it and show the very talented Auckland crowd that us Napiertonnians have what it takes! This tournament is run by Phil W, and I will also be aiding him in making it happen to bring out the second 9th Age tournament in New Zealand,

I haven't managed to get in as many games recently as I would have liked, only playing two games of 9th since I got home from OTT. This I am okay about, because I was waiting on the release of the final Beta version of the game, which came out today. We are expecting the full version to come out end of April.
In the first game I played, I took a Beast Herds list against Tom's Ogre Khans. This BH list was one that I was considering as a possible tournament list. I messed up quite a bit in this game, but did learn the value of a kitted out Minotaur Beastlord when he holds up a decent size unit of Ogre Mercenaries with a Great Khan in it for over half the game, but I don't think I will be running the list as a whole.
The second game was again against Tom's OK, but this time I bought out my Dwarven Holds. This game was different. My list was designed around the concept of inpenatrable armour, and shooting. And it worked, to a point. Based on my set up, I was able to avoid just about all combats that I didn't want to get into (and against the sheer number of Ogres charging down on my position, that was most combats). I pulled off a small win, and liked the list that I ran, though would make many changes to improve it. Although it was a very avoidance-played game on my part, it was still a lot of fun.

As for events and groups over the past month, Napier Executioners Club started up again for the month (very very late start to the year) and in the two meetings I have managed to get in some games of WHFB, 40k, and a lot of games of Settlers of Catan!
I also had my application to become a member of the newly set up NZ Hobbit League Committee accepted, and am running the merchandise part of this group (when I say newly set up, I mean we are having our first meet and greet/brainstorm/shit talk chat at 9pm tonight). I am really excited about this, and very appreciative of being given the chance to be able to work alongside some incredible hobbyists and gamers.

Anyways, time to get back into it. Would love to hear about what you guys have been up to and see some photos of your WIPs.

Until next time, Peace!

Monday, 8 February 2016

OTT 2016: The War of the Legions and the Three Elves

This past weekend saw the annual Over the Top tournament in Hamilton. This year, it hosted WH40k, LotR/SBG, AoS and Warhammer 8th. There were about 40 competitors across the mix of games, and was a great weekend.

I took my Legions of Nurgle to the fold, led by the one and only Glottkin in what was an End Times based Warhammer 8th tournament. Prior to deciding on a list, I had really been weighing up if I wanted to bring out my Legions or my Dwarfs. After the lists were released, I really wished I had gone with my Dwarfs. Of the 8 competitors, 3 were mixed Elven lists, and the other 5 were Legion of Chaos lists. In those Legion lists, 3 contained Skull Cannons, which when your running a list based off of regeneration, hurts. So, here's the list I ran:

-The Glottkin
-Festus, The Leechlord
-Exalted Hero: BSB, Palaquin, Nurgle, Talisman of Endurance, Enchanted Shield
-22 Warriors of Chaos: Nurgle, Halberds, F/C, Shields, BoSwiftness
-Chaos Chariot: Nurgle
-Chimera: Regeneration, Flaming Breath
-5 Plague Drones, Banner, Musician




This list was very compact, and I enjoyed the writing and playing of it. However, it has a lot of hard counters that did hurt over the course of the tournament. With out further ado, lets have a brief recap of  the games.

Game One (Brian S)
My first game was against Brian, a good mate from the Hamilton area who I had only ever played against once, which was on the day I met him at WarBanner 2014. He opted for this tournament not to bring out his Dark Elves, but a Legions list he had been working on for a long time.
I think going into this game, we both believed I would win, even with his flaming Skull Cannons. However, whether by lack of sleep or poor judgement, I went against my instincts in deployment and instead of deploying to overwhelm one flank as I should have, I spread my force out. Due to this, he was able to pick off my units one by one, and it wasn't long until I had nothing left.
Brian is a great guy, and awesome player, and he really worked my poor choice to his benefit. Even taking a loss first game, it as great fun.


Unfortunately due to charger issues, Brian's army is the only one I was able to take a photo of.

Game Two (Adam R)
My second game saw me in a game against Adam and his legions list. This list didn't contain any Skull Cannons, but was based around the concept of speed and hard hitting. It contained 3-4 chariots, 2 units of Skullcrushers, 2 Chimera, and several lone characters running rampart on the battlefield. This game swung a bit, and we both had a lot of failed chargers across it. I really think Curse of the Lepar spell on my Warriors is what won me the game, as when 2 chariots, a chimera and a unit of 'Crushers come charging in, and are unable to do any wounds, they bounce. By the end of the game however, I am not sure either of us cared who won, as we were just having so much fun. The game was almost musical!

Game Three (Nick Munn)
This was the game that took me out of any contention of placing IMO. My competitor was a great dude, and really know how to work his list to its full potential. However, a few bad dice rolls on my part caused everything to unfold very quickly for me, and I was tabled with very little points gained. I must admit, I felt very dismayed by this game and knew that I wasn't likely to place after that.

Game Four (Nick Jebson)
And then this game happened. It was our final game on Saturday night, and I was matched against a Dark Elf player with a fairly balanced list, which is always nice to play against. Nick was an awesome dude, one of those people you would happily play again and again, because he made the game quite comic and fun. This game swung back and forwards quite a bit, and I really expected not to win. However, after some luck turned my way, and my tank of a BSB who had won out about 3 challenges against a mix of generic and named characters, he turned into a Daemon Prince who ran rampart on the board. Although I ended up sucking Glottkin into the warp in the final turn, and I didn't manage to table Nick, I picked up a decent amount of points on what was the bloodiest board I had played on yet.

Game Five (Andy H)
Game Five was on Sunday morning, and after a very big night of drinking, I was faced of against Andy and his awesome looking Nurgle army. There isn't much I can say about the game itself, as it was extremely uneventful in the fact that neither of us could really kill any of our opponents units. To be honest, I think the few points we both got were based more of secondary scenarios then our opponents losses. Andy was yet another great player, with a very competitive mindset. I do believe if we had not both been playing Nurgle, I would have been very hard pressed to pull of a victory against someone so tactical.

Game Six (Tom D)
In typical tournament fashion, I ended the tournament against my close mate and travel buddy, Tom. He was running a 1000pt Malekith led Elven host, a list that I had helped him write and had always miserably been crushed by it. Tom was sitting high up there in points, and there was not a lot of difference in standings between the top 4-5 players. This scenario allowed us to cast the End Times spell related to our lore, and after Malekith failed to land Pit of Shades onto Glottkin in top of turn one, the Brothers Three cast the Nurgle End times Spell at the Eternity King, and turned him into a Daemon Prince. It was the beginning of the end, and both of us were stunned as I managed to table him and claim max points by turn three. Unfortunately, this took Tom out of the running to place in the tournament overall.


It was a fantastic weekend, and we all had a lot of fun. McCrae L went on to take out the Best General award with his Wood Elves, which he was quite happy with.
As part of the tournament, we had to provide a paint 'Hero of the End Times' miniature to purpose in the secondary scenarios. There was an award for this model as well, which Tom won. However, Tom made the decision after we returned home that as I had actually painted the miniature as part of a commission for him, that he wanted me to take the award. This was really kind and unexpected, and I have so much respect for this guy as both a player and a friend.
The final award, Best Paint overall, which was the prize I had been aiming to get, just managed to land into my hands, with another player sitting just one vote behind me. I am very estatic to have pulled this off, and humbled all the same that other players felt it was worth voting for. To those who did vote for it, thankyou, it is much appreciate.
 Teclis, Tom's Hero of the End Times Winnning Miniature

The Bronze Legion of Nurgle, my OTT Best Painted Army and Award

It was a great weekend away, with lots of laughs and excitement, and was definitely worth the trip. I look forward to returning next year to hopefully compete in either 9th Age (should this system become adopted) or Lord of the Rings/Hobbit SBG.

Thanks again for taking the time to read my blog, and I should hopefully have another hobby post up soon!


Friday, 11 December 2015

Hobby Update December 2015

Hey hey!

So, I know I have been quiet on the blog front for the past month, so I decided I needed to spend a few minutes and tell you what I've been up to!

First things first, they released the Beta version for The 9th Age!  This was a massive step towards the continuation of Warhammer 8th Ed, and contains an incredible ruleset. So, I have been nose deep in the rules, trying to learn them as quickly as I can, and try out a few different list combinations, and snuck a game or two in also!

Then there was the Hawkes Bay Regional Warhammer Championship 2015. I managed to come out of the heats with the most points out of all the competitors, only losing on game with a 9/11 loss. After the heats, the top four proceeded to the semis, with the winners of each pair proceeding to the finals. My semi final game was quite tough, with my Dwarf list not being optimal against his Warriors of Chaos. However, after a very rough start to the game, and me not expecting to make a come back, I managed to turn the tables by surrounding his main units and crushing them, while picking everything else off one by one. A close victory, but a victory none the less. Then came the finals, and what do you know, I was up against my best friend and his Dark Elves, the player who I lost my only heat game to. His list was the list my Dwarfs were designed to handle, and I went in there ready to take the glory. Well, lets just say, the dice gods had decided that first place was not for me. With a lot of extremely bad rolling, and a few bad judgement calls, I took out second place over all. Lets just say I am not complaining, it's nice to have a shiny thing hanging on the wall!


Now, going back to the 9th Age, Equinox tournament in Auckland in April has said that it is most likely going to be 9th Age. This is great! If they do go with 9th Age, they will be at the forefront of bringing 9th Age to the competitive scene in New Zealand. So, what does this mean? I have an army to prep! However, it also coincided with me wanting to create a new Warriors of Chaos army based around 9th Age rules, with a full Spartan theme (and yes, the inspiration is mostly from the 300 movie!). What this means, is I now have 4-5 months to build an army from scratch, an to convert a lot of marauder models into Spartans!

Oh, and talk of tournaments? Let's talk about what's happening on Waitangi Weekend! Over the Top tournament is on again, and this time it is taking a full on End Times spin with Warhammer 8th ed. Now, I will neither agree nor disagree that writing a list that I am happy with for this tournament was easy, or that I lost 4-5 nights sleep with ideas and lists running rampart through my sleepy brain, however I finally settled on a list that I felt was not only competitive, but kept with the End Times feeling for the tournament. Hey Glott, ready to take your Bronze Legions to war?

This also meant that I have work to do, and with only 2 months to go, got right on it. While waiting on some Plague Drones and special character models to arrive, I started with my BSB on Palaquin conversion. Here is the work in progress photos, with a lil bit of paint as I figure out how I want it to look.




And to top it all off, because of OTT, I picked up a commission from a friend of mine who I painted a unit of Phoenix Guard for earlier in the year. Only this time, it's Teclis and 30 odd Lothern Sea guard.


Teclis has been completed, and I have started working on the seaguard which I will hopefully have finished by mid next week (more sleepless nights!).

So that's a little bit from on what has been up as I gear for a huge year a head, both in my personal life and in my world of wargaming, and a lot of changes are instore for both, and for the PlagueBearers team. But change is always good, almost as good as a holiday. ALMOST.

So if you do not hear from me before the new year, I am sorry, but I shall be drinking and eating and festing my way around a very full on painting station. Christmas? What's Christmas? I don't have time for that!!!!! 

Merry Christmas to you all, and have a happy holiday! 
Bye for now.

Monday, 2 November 2015

Hard Choices: Letting go of the Despair

'In the burning embers of a world almost lost, a land lain asunder by the fires of chaos, in the end of the end, the darkest of days, when all hope had been lost, rose a warrior from the darkness, and in the grim steel of his resolve, took the step towards the resurrection of all that was lost'.

Since I have known about the release of the 9th Age, a player/community based continuation of Warhammer Fantasy, developed and updated by the teams behind ETC and Swedish Comp, I have fully supported the idea. Age of Sigmar and Kings of War both failed to grab my attention, whereas the 9th Age still held the flavour and complexity that I enjoyed from WHFB.

The only concern that I had, which I knew many players had about it, was how well a community based game that did not have a gaming company who produced models to back it and drive it, was going to be a sustainable gaming system that would not only hold the interest of players, but flourish and grow. But as time went on and I followed updates from the 9th Age team, and read blogs of other supporters of the community built game, this concern grew less and less, and my love of the idea for a game that was all about us as gamers grew.

Grimm Burlocksson leading the Dwarven Throng at the Battle of Panzershriek 2015


And then today happened. A day of mixed feelings of despair and dread.

The 9th Age Ruleset and Army books were released into Beta, not yet confirmed rulesets, but a good idea of what we are to expect. So I sat down to look at what had been produced for my favourite army, my Dwarfs, which was the army that drew me into this game so many years ago, and I have loved and 'mained' ever since.

At first, I was quite mixed in my feelings towards what I saw. The huge change and drops I saw the runes available suprised me. Many of the were the same or similar, but with less versatility. In particular, I was a bit distraught in the drop to 3 runic banners the dwarfs could take, all adaptations of what the 8th edition Dwarf rulebook had. Now all 3 of these are standards that I would happily use, but not the ones I would most commonly use. I also started to worry that some of the feel and fluff was forgotten about for Dwarfs when I noticed that you could take magical standards from the common magic items section of the main ruleset. I also felt a little worried when I noticed that Dwarfs only had +1 to dispel as opposed to their current +2. However, I pushed this aside and carried on reading.

In the next areas, covering unit entries and capabilities, my hopes started to rise. Points costs of units seemed to be very similar, or in the aspects of units that were previously overpriced, had been dropped. The new version of Slayers gained a much needed (however still only token) 6+ ward save, and the new Hammerers went from having a 5+ armour save to a 4+, which made so much more sense with the fluff around the unit (Games Workshop let us down in this area). The cost of warmachines and copters had also dropped, making taking some of those once more expensive warmachines (ie, flame cannon) more viable.

A Dwarf Slayer preparing to fulfil his oath against The Glottkin

The I decided to look more indepth at the new version of the Gyrocopter, the SteamCopter. And my heart dropped lower then ever. It was not long ago I really found a love for this flier, and had invested a lot of money and time to be able to run 5 in a list. But reading the new rules, I realised that this dream had come to an end. The SteamCopter are a base of 80pts for a single model. This is fine. You may now take them in a unit up to a max of 3 at 70pts per model extra. This is kind of cool. However, the Steamcopter is not armed with a steam gun using a flame template anymore as standard kit out, and you may only upgrade a gyrocopter to do so (which is a free upgrade) if the gyropcopter is running as a solo model and not in a unit. Okay so that's fine. However, you no longer have the ability to run up to 6 of them, and now follow the standard 3 Special Choices cap. This was where my dreams of running a flier list was dashed.

At this point I had seen enough, and needed to walk away and think for a while. As I was doing a load of dishes, I was listening to a youtube video from a guy whose name I cannot remember, but he was talking about whether the game was dead or not, and what the term dead meant in context with this game. And it was then that it all suddenly dawned on me....


3 of my completed Gyrocopters ready to rain fire 

It's a new day. It's a new dawn. It's a new challenge. It is the same as when changing book editions and the things we once loved not being as good as things that were once worse. A time to come up with new plans and ideas, new strategies and synergies. A time for revival in the game. And yes, maybe your Gyrocopters too have been made less effective, but now those Slayers you have had sitting there collecting dust have just become that much better. It is a time not to despair over what we see and read, over changes in rules that we may or may not like, but a time to find new rules and concepts that we do like, and to use them to the best advantages we can for our forces.

It is a time to find new excitement and thrill in the game that we all love and play.....

Monday, 26 October 2015

WarBanner 2015

A few weekends ago, I got the honour to host the second PlagueBearers WarBanner tournament in Napier, a 2400pt WHFB 8th edition tournament. And what a great weekend it was!

The sun came out for us, as 16 competitors took to the tables at the Taradale Club to fight it out for the top title. With using the FOB-Lite Comp, with a few additions, we saw some interesting lists come out. Glottkin, Malekith, Helebron, Elthorian and Caradryl lists were only a few of what the players presented. And these lists did not disappoint!

However, there could only be one victor, so here are the results:

1st Best General: Kelly Gragg
2nd Best General: Richard Barby
3rd Best General: Tom Hale
Best Paint: Phil Comins
Best Sports: Brian Smith


1. Kelly Gragg (LoC)
2. Richard Barby (WE)
3. Tom Hale (DE)
4. Brian Smith (DE)
5. McCrae Loudon (CD)
6. Peter Williamson (TK)
7. Phil Comins (DoC)
8. Tom Davis (HE)
9. Caleb Chandler (DE)
10. Adam Richards (WoC)
11. Alex Powrie (WoC)
12. Neil Williamson (O&G)
13. Ethan Phillips (EMP)
14. Erdem Oguz (HE)
15. Chris Stewart (UL)
16. Aaron Paul (OGR)


A huge thanks to all of our competitors for making it such a great weekend, and to our sponsor Jambo Hobbies and Games for providing support and prizes.

Here's some photos for your pleasure:





 The calm before the storm














Thursday, 16 July 2015

Age of Sigmar: the rationality

The recent release of Age of Signar has caused a massive disturbance in the warhammer fantasy community. If your an active part of this community, you would have seen it.

I got into a discussion with someone from up North last night who fully supported Age of Sigmar, and as someone who had played WHFB for the past 2 decades, he had perspective on the change of the game. 

Now for those of you who know me personally, you know I am very opionated and passionate, and am more stubborn then the dwarfs I play. For me personally, Age of Sigmar has taken away from Fantasy, the, well, fantasy of it. It's like giving a child a 3 scoop ice cream come, then taking it back, eating the ice cream, and just leaving the kid the cone.

Now don't get me wrong, by all means I am all for change, but there is a difference between changing up an edition and releasing an entirely knew gaming system, which lets be honest, is what AoS is.

The person I spoke with asked people not to 'bemoan' the game as it will put others off from trying it, and to just speak about the games that we do enjoy. Does this mean I am not entitled to civilly voice my opinion on a game that 10years ago became a huge part of my life, and has now been torn from me?

It seems Games Workshop has a thing for aggravating their customers on a global proportion, a model that any other same business person wouldn't go for, yet it seems to work for GW.

All I can say about GW, is they are the iceberg, and we the consumers are the Titanic, and this movie is on fucking repeat.